3d Tutorial | Spherical Pattern Symmetry | 3dsMax by LuxXeon, journal
3d Tutorial | Spherical Pattern Symmetry | 3dsMax
Hi, everyone. In this tutorial, we use a procedural strategy to quickly design a 3d pattern sphere in 3dsMax 2017. Most of the techniques used in this video are common polygonal modeling procedures which can translate to other capable 3d modeling applications.
Hope you enjoy. New tutorials will be coming more often now, and I hope to cover more than just the modeling aspect of the creation process too. UV Unwrapping, pipeline workflow, and rendering videos will be coming soon.
In Linear Tile Tutorial, we learned how to make basic rep-tiles.
Now, what happens if your substitution tiling has pieces of different shapes?
(To implement most of those tiles, you will need some trigonometry knowledge. Life is pain.)
The tiles above are:
http://tilings.math.uni-bielefeld.de/substitution_rules/danzers_7_fold_0
http://tilings.math.uni-bielefeld.de/substitution_rules/crown
Basic Idea
The tiling principle is the same: each transform corresponds to a tile piece. The transform scale corresponds to the scale of the piece compared to the original shape, and the transform position, to the position of the piece in the tiling.
To
MandelBulb3D DEcombinate Mix Mode Tutorial by LukasFractalizator, journal
MandelBulb3D DEcombinate Mix Mode Tutorial
Hello everyone! Glad to see you all around! I've been testing new possibilities in Mandelbulb3D and I found easy and clever way, how to save your render time to make fabulous and outstanding pieces. Let me explain you what I'm talking about here!
As the title says, there's a "Mix" mode in DEcombinate function. It remained unused for quite a time. It's time to make revolution.
First of all, let's start with something basic, like bulbs! I will explain each step and every single thing to make you understand the technique! Ok, Let's go.
I suppose you already opened your Mandelbulb. And now:
1. In first formula slot place _AmazingBox formula,